AI Insights · Timothy · September 2024
Top 5 2D Cartoon Games Performance on Unified Platform in Oman Q3 2024
Explore the performance trends of the top 2D cartoon games in Oman during Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the top 2D cartoon games on the unified platform in Oman displayed diverse performance trends. According to Sensor Tower data, these games have seen varying patterns of downloads, revenue, and active user engagement.
Offline Games - No Wifi Games began the quarter with a significant 18.6K weekly downloads, reaching a high of 19.7K mid-July. However, a gradual decline was observed, ending at about 3.1K weekly downloads by late September. Weekly revenue showed fluctuations, peaking at $21 in early July and experiencing a decline thereafter. Active users peaked at 47.9K in early August but showed a downward trend, closing the quarter at approximately 31.7K.
Stickman Party: 4 Player Games recorded a steady start with downloads around 11.5K, peaking at 14.1K in late July before declining to 4.4K by the end of September. Revenue saw its highest at $107 mid-July, with a slight decline towards the quarter's end. Active users remained robust, starting at 70.7K and reaching a peak of 90K in late August, before slightly decreasing to 61.2K.
Snake.io - Fun Online Snake maintained a consistent download rate of around 10.6K in July, with a gradual reduction to 4K by September's end. The game's revenue varied, peaking at $117 mid-August. Active users started at 79.9K, peaking at 92.8K in early August, and concluded the quarter with a decrease to 67.1K.
Jackaroo King - NO ADS showed an impressive surge in performance since its late August release. Weekly downloads jumped from 2.5K to 26.3K in early September, ending at 20.6K by the quarter's close. Revenue climbed significantly, starting at $8 and peaking at $6.5K by late September. Active users reflected this growth, increasing from 1.5K to 54.2K over the same period.
Lastly, 2 3 4 Player Games saw downloads start at 9.9K, peaking at 11.5K in late July, and then gradually decreasing to 3.1K by the end of September. The game did not report any revenue during this period. Active users began at 71.9K, peaking at 86.1K in late July, and concluded the quarter at 58.3K.
These insights are derived from Sensor Tower, offering a glimpse into the dynamic market of 2D cartoon games in Oman. For more detailed analysis and data, visit Sensor Tower.